Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 18, 2007, 01:19 AM // 01:19   #21
Wilds Pathfinder
 
HuntMaster Avatar's Avatar
 
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by MrFuzzles
The merchants price their runes and dyes based on what people are buying and selling from them. If everyone got twice as much cash from regular hunting, runes and dyes would become twice as expensive to scale. I'm not saying the developers would come in and change it manually, it would happen automatically based on inflation.

If you feel that skills, armor, or weapons are too difficult to afford, then there are simpler ways of addressing that. Increasing gold supply would drastically skew the economy.
first off thanks for explaining this in a non hostile or belittling way.

second. the cost of dye and most runes is very ver cheap so if the price did raise i dont think it would hurt that much (100k for a superior vigor run would hurt) so just dont change the sell price for runes or dyes. keep them the same as they are now.

as to the cost of things being to high for me, to some point yes this is very true. 1 plat per skill isnt bad if you play daily, but it takes me an hour to gain enough for 4 skills. as to armor and weapons. 1.5k armor is fine for casual players price range, 15k is for when you have everything else done and want to buy that pretty armor you like. weapons on the other hand are not a big deal. i have more than enough nice weapons to last forever.

the real problem i have is that i am losing massive amounts of gold because i do not have the time to trade them, or the space to keep them.

Quote:
Originally Posted by Darkobra
Terrible idea. I make plenty of money from selling golds to the merchant. I keep what I want, merchant fodder what I don't. Just today I got a few gold items drop for me. A perfect sundering desolation sword of swordsmanship. 15^50% inscription, req 9. I hate the skin of the desolation sword, else I'd have kept it. I salvaged the 15^50 inscription for anything I DO want. Even then, I'm sure I could have sold it quickly to some one for around 10-15k, if I felt like dealing with people. What you should do is salvage mods from golds that you like and use them to make a good weapon for yourself.
i do salvage mods off items. its standard practice. but i simply cant keep all the nice mods i find and do not have time to wait for the player who needs it to show up. so they go to merchant or end up a freebie to some random person. i have tried selling. i post my sell msg 1 time every 60 seconds, i post 3 times per district and i town hop from prophecies to factions to nightfall.
i hit every single town and district with my trade message then i sit and wait. i do not sit in 1 district spamming for hours, nor do i fight for my trade message to be seen. my message gets swallowed up instantly.

Last edited by HuntMaster Avatar; Jul 18, 2007 at 01:26 AM // 01:26..
HuntMaster Avatar is offline   Reply With Quote
Old Jul 18, 2007, 01:38 AM // 01:38   #22
Forge Runner
 
hellyea526's Avatar
 
Join Date: Feb 2006
Location: Cornell University
Profession: W/
Default

Quote:
Originally Posted by HuntMaster Avatar
i can only say this. i will not work for another mans profit, that would be like me farming for someone else and being ripped off. i'd rather the merchant get the item than some player who probably will just resell the item for a large profit.
if the item is that hard to sell for its true value, props to them for spending the time spamming in districts trying to sell it for some profit. let me get this straight...you would rather sell it to the merchant than take one minute to sell an item worth 100k for 75k that way some other player doesn't make 25k by spamming in districts for an hour?

Quote:
Originally Posted by HuntMaster Avatar
i do salvage mods off items. its standard practice. but i simply cant keep all the nice mods i find and do not have time to wait for the player who needs it to show up. so they go to merchant or end up a freebie to some random person. i have tried selling. i post my sell msg 1 time every 60 seconds, i post 3 times per district and i town hop from prophecies to factions to nightfall.
i hit every single town and district with my trade message then i sit and wait. i do not sit in 1 district spamming for hours, nor do i fight for my trade message to be seen. my message gets swallowed up instantly.
that might be your problem, you post your sell msg once every 60 seconds. try posting your message once every 5 or 10 seconds for a couple minutes and if no one replies, then sell it to the merchant or stick it in your storage.

the way i see it is that you want to make more money yet don't want to spend more time. with your idea, however, gold will be worth less so the only thing that you would benefit from is buying skills and armor.
hellyea526 is offline   Reply With Quote
Old Jul 18, 2007, 01:53 AM // 01:53   #23
Frost Gate Guardian
 
Join Date: May 2007
Default

/not signed

I'm all for an increase in income but this is not the way to do it, it promotes bots and causes inflation. A better solution would be to flood the market with gold and then do an economic reform to annihilate inflation but that's too much trouble and would require an enormous ammount of time and updates. Just because you're too lazy to use trade, doesn't mean you should be rewarded more, if you want better NPC prices then go play RPGs with single-player campaigns. GW is a MMORPG, you're SUPPOSED to trade and interact with other players.
Keneth is offline   Reply With Quote
Old Jul 18, 2007, 02:23 AM // 02:23   #24
Wilds Pathfinder
 
HuntMaster Avatar's Avatar
 
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
Default

Quote:
Originally Posted by hellyea526
if the item is that hard to sell for its true value, props to them for spending the time spamming in districts trying to sell it for some profit. let me get this straight...you would rather sell it to the merchant than take one minute to sell an item worth 100k for 75k that way some other player doesn't make 25k by spamming in districts for an hour?
how hard an item is to sell depends on many things like if the players like the skin,mods,req. and then if they have enough money to meet the price.
i know people with maxed gold storage (they say) and i know people with 300 gold in the bank. so it all depends. many people in districts are afk or have trade chat turned off.

As to if i would rather sell to merchant than players. thats iffy.if i sell a 100k+XX fiery zodiac sword of fortitude with all perfect mods to a player for 10k, then find out he used it to rip off some newbie (as has happened with item switching) then i regret it (as i have). so id rather sell to merchant for less. but acouple hundred gold for my 100k+ items. they can do alot better than that.

just increase the inherant item value of each item. 100k items will have a sell value based on (skin, Level of monster or chest, mods, inscriptions, rarity.)

then increase inscription and mod values. 25gold is bogus. 15^50 =25g when it be 100 gold atleast.

20/20 AP sword mod = 25gold. when it could be 100.

most gold items i find have great mods and nice skins and they dont even make back the money for the key i used to get it (chest runs) or i can merchant it for 400 gold when a player might really like it and pay alittle more fairly for what its worth.

Quote:
Originally Posted by hellyea526
that might be your problem, you post your sell msg once every 60 seconds. try posting your message once every 5 or 10 seconds for a couple minutes and if no one replies, then sell it to the merchant or stick it in your storage.
i dont like to spam. just because this is an online community doesnt mean its ok to be rude or abusive. if players posted 1 message every 30-60 seconds (for new arrivals to district) then it would not be such a pain. and more people would not ignore the trade chat.

Quote:
Originally Posted by hellyea526
the way i see it is that you want to make more money yet don't want to spend more time. with your idea, however, gold will be worth less so the only thing that you would benefit from is buying skills and armor.
i do want to make more money, i play a single character. and i'v worked my butt off to get what i have. as to spending more time, if i could play 24/7 i just might, i love the game, its just i have too many other things i have to do, both responsibilties to family and other communities On and Offline.

buying skills is my main problem. i wish to start playing my other characters after 16 months of only my warrior i need a break. but i cant afford it. i have yet to beat the games and the difficulty of time and gathering/selling gold makes the game nearly impossible for me to play.

But in a community of daily gamers who have all the best items and skills, and who require the same in order to participate in their guild or even in their groups, it is impossible for me to meet these requirements. a higher inherant item value or merchant buy price would help me to beable to play the game and fully enjoy it. i struggle very hard because i do not want to play a clonecharacter. we have millions of 55/smiters and ss/mm OBtanks and all that. i like playing My Warrior, with the skills i like, my way. and since i do not use Guru or Wiki build guides on my warrior, i get the boot. and i cant afford to better my heroes which i need to advance in the game!

picture this. ( i bought the Prophecies 4 months after release. still havnt beat it ) same with the others. and i am not a horrible player, i am not a fanatical expert or even a well oiled veteran, but with the proper support i can clean any mob. and i listen. if that counts.

Quote:
Originally Posted by Keneth
/not signed

I'm all for an increase in income but this is not the way to do it, it promotes bots and causes inflation. A better solution would be to flood the market with gold and then do an economic reform to annihilate inflation but that's too much trouble and would require an enormous ammount of time and updates. Just because you're too lazy to use trade, doesn't mean you should be rewarded more, if you want better NPC prices then go play RPGs with single-player campaigns. GW is a MMORPG, you're SUPPOSED to trade and interact with other players.
the issue is not that i am lazy. as i have said before, the issue is time available.

i know that it is encouraged but interaction with the general public is not required and should not be enforced. and when the general public is hostile some of the players will just avoid them all together.

once again my point is shown here again. un needed hostility, this is why i do not usally trade. because the game is full of ( if you dont like it then go play this). i dont have the time or the desire to deal with people who have no regard for others.

i see this is going no where fast, bad idea on my part. i will just have to keep doing what i am doing and enjoy to the best of my abilities.

mod you can close.

Last edited by HuntMaster Avatar; Jul 18, 2007 at 02:40 AM // 02:40..
HuntMaster Avatar is offline   Reply With Quote
Old Jul 18, 2007, 03:08 AM // 03:08   #25
Likes naked dance offs
 
cellardweller's Avatar
 
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
Default

Quote:
Originally Posted by HuntMaster Avatar
the issue is not that i am lazy. as i have said before, the issue is time available.

i know that it is encouraged but interaction with the general public is not required and should not be enforced. and when the general public is hostile some of the players will just avoid them all together.

once again my point is shown here again. un needed hostility, this is why i do not usally trade. because the game is full of ( if you dont like it then go play this). i dont have the time or the desire to deal with people who have no regard for others.

i see this is going no where fast, bad idea on my part. i will just have to keep doing what i am doing and enjoy to the best of my abilities.
You're not alone
cellardweller is offline   Reply With Quote
Old Jul 18, 2007, 03:17 AM // 03:17   #26
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by HuntMaster Avatar
(100k for a superior vigor run would hurt) so just dont change the sell price for runes or dyes. keep them the same as they are now.
More gold in the economy in general would still influence the price of runes (even if their value was static).
The thing is, runes DID use to cost 100k (vigor and absorbtion runes were that for about a year and a half). Runes used to have double/triple there current value. The increase in supply over time has cut down on the price.
HawkofStorms is offline   Reply With Quote
Old Jul 18, 2007, 04:11 AM // 04:11   #27
Banned
 
Evilsod's Avatar
 
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
Default

This thread isn't quite what i thought... turned out it was just the OP whining that he's too lazy to sell valuable items to real players because of some lame attempt at self-preservation.
Evilsod is offline   Reply With Quote
Old Jul 18, 2007, 05:45 AM // 05:45   #28
Jungle Guide
 
Join Date: Nov 2006
Guild: NiTe
Default

Quote:
Originally Posted by MrFuzzles
Inflation
Purchasing Power

Stuff becomes expensive because people have too much money.

The only thing more money from regular hunting would solve would be the ability to afford stuff sold by npc's, and that's not even counting runes and dyes. If you got twice as much money from regular hunting, dyes and runes would cost twice as much because gold is only worth half as much. To buy something from a player, we'd need twice as much gold. If you got 1k from selling a gold to the npc, one ecto would easily be worth a multiple of what it is now.

Increasing gold drop rates solves nothing other than making armor and weapons easier to craft. It's fine that you have no interest in trading with other players (I don't particularily enjoy it, either), but this is not the way to solve it as it would just screw over the people who do enjoy trading.
Although I agree that this is not the solution, it does not necessarily mean that prices are gonna be inflated. This will only count for rare goods, goods that are readily available may be less prone to inflated prices, as competition in supply forces the price down.

Well, any macroeconomic rule should be applied with care in GW.
Quote:
Originally Posted by HawkofStorms
More gold in the economy in general would still influence the price of runes (even if their value was static).
The thing is, runes DID use to cost 100k (vigor and absorbtion runes were that for about a year and a half). Runes used to have double/triple there current value. The increase in supply over time has cut down on the price.
It could be if runes drop more then in the past and are needed/wanted less the prices will not rise again, just because there is more money in the game. No, it really depends on the flux of goods.

Last edited by Patrick Smit; Jul 18, 2007 at 06:24 AM // 06:24..
Patrick Smit is offline   Reply With Quote
Old Jul 18, 2007, 01:13 PM // 13:13   #29
Desert Nomad
 
Hyper.nl's Avatar
 
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
Default

/signed

Greens should sell for 1k if it's max, and 500g for the low-end greens.
Also, the dyes for 1g is 'scamming' newbs. It would be great if dyes cannot be sold to merchants, just to the dye traders.
Hyper.nl is offline   Reply With Quote
Old Jul 18, 2007, 07:51 PM // 19:51   #30
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

The reason dyes sell for 1g to the merchant is to "force" people to sell dyes to the trader, no matter what the value of it (even orange dye gets a 9g profit). That way, dye prices remain low to the average player (a.net didn't want to make changing the color of an outfit cost 300k).
HawkofStorms is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:46 AM // 02:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("